Trend cluster
Category

Gamified
Graphic

The gamification of graphic design skills reflects the need for savvy imaging.

Graphic Font-Creating SoftwareChromatic Eye Test GamesMakeshift Color-Matching CardsDesign-Focused Game CollectionsVR Design Apps

Trend

What is the Gamified Graphic trend?

Gamified Graphic: It's no secret that elegant graphic design is essential for brands' survival in saturated industries. However, the demand for designers outweighs the supply of those naturally drawn to the field. Companies have gamified the process of training designers, which in turn reflects the massive potential of gamifying skills acquisition. Brands that position information about their products as niche skills or knowledge and provide gamified solutions stand to better engage consumers.

Trend themes

Themes within the Gamified Graphic trend

Three behaviours holding the trend together
01

Gamified skill acquisition

Gamifying skills acquisition has the potential to better engage consumers, as exemplified by gamified graphic design training.

02

Virtual Reality design

Virtual Reality design can offer an immersive experience for content creation as exemplified by Google Blocks' VR-based 3D model building.

03

Design education through games

Games can offer an interactive and engaging approach to design education as exemplified by Method of Action's mini-games that teach practical design skills.

Industry implications

What the Gamified Graphic trend means for industry

Where the trend changes the playbook
For

Graphic design and visual arts

Design-focused games collections and gamified skill acquisition in the graphic design industry can revolutionize the way designers learn and work.

For

Software and technology

New software releases such as Art Text 3 that help with graphic design skills can revolutionize the efficiency and quality of design work in a range of industries.

For

Healthcare and education

Chromatic eye test games can offer a playful approach to checking color recognition abilities that can be used for art education programs, as well as routine optometric care.

Workshop question

What crucial aspect of your business could you gamify to democratize skills? What would that game look like?

Trend signals

Trend signals for Gamified Graphic

Trend score 3.2 out of 10, from popularity 46%, activity 42%, freshness 8%.

Popularity46%
Activity42%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe