VR Civil War Films

PBS 'My Brother's Keeper' Brings New Techniques to Virtual Reality Filmmaking

Set to premier in the HTC Vive exhibit at 'VR on the Mountain' during the Sundance Film Festival, PBS' My Brother's Keeper is a VR experience that brings innovation to the nascent medium of VR storytelling. The film is inspired by Mercy Street, another PBS series, and it is set in the heart of the American Civil War.

Civil War reenactments are popular in the US, so it should come as little surprise that the subject lends itself to the wholly immersive realm of VR. Nonetheless, the PBS My Brother's Keeper film doesn't rest on those laurels; it brings some heretofore unseen innovations to VR storytelling. For example, the VR film is the first ever to include a true slow motion scene shot at 120 frames per second.

Immersive VR Experiences
PBS' My Brother's Keeper showcases the potential for immersive storytelling in the virtual reality medium.
Advanced Filmmaking Techniques
The inclusion of a true slow motion scene shot at 120 frames per second in PBS' My Brother's Keeper pushes the boundaries of VR storytelling.
Historical VR Content
The use of the American Civil War as a setting in PBS' My Brother's Keeper highlights the demand for historical virtual reality experiences.

Where This Applies

Film Production
The innovative techniques showcased in PBS' My Brother's Keeper present new opportunities for filmmakers to explore and push the boundaries of virtual reality storytelling.
Tourism
The popularity of historical VR content, such as My Brother's Keeper, can create new possibilities for the tourism industry to offer immersive and educational experiences to visitors.
Entertainment
Immersive VR experiences like My Brother's Keeper have the potential to revolutionize the entertainment industry, offering viewers a more engaging and interactive form of storytelling.
SCORE
5.1 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 70%
Activity 76%
Freshness 8%