VR-Based Chronic Pain Treatments

Veterans Affairs Facilities Write Prescriptions of RelieVRx

Technology has certainly developed the ways in which we approach chronic pain treatment. Innovations in virtual reality, for one, carry major implications for recovering patients and as exhibited by doctors at the Veterans Health Administration, high-tech therapeutic solutions are being embraced on the ground.

The caregivers at 18 Veterans Affairs facilities in the USA have the option to prescribe VR as a chronic pain treatment, specifically for the low back. Called RelieVRx, this special VR program is FDA-authorized. It lasts eight weeks and it is created by AppliedVR, a Los Angeles-based company that specializes in "immersive therapeutics."

RelieVRx brings together "established pain management techniques" with immersive imagery and sound to bring about both a change in body and in mindset.

Image Credit: RelieVRx

Vr-based Chronic Pain Treatment
Virtual reality technology combined with pain management techniques offer a new avenue of treatment for chronic pain.
Immersive Therapeutics
The use of immersive technology in therapy is emerging as a beneficial treatment option for a range of health concerns.
Fda-authorized VR Programs
The approval of RelieVRx as an FDA-authorized virtual reality program represents a shift toward the integration of technology in healthcare.

Who This Affects Most

Healthcare
Doctors and healthcare providers have an opportunity to offer patients new and innovative VR-based treatments for chronic pain and other health concerns.
Technology
Companies specializing in virtual and augmented reality technology have an opportunity to expand their offerings and partner with healthcare providers to improve patient treatment options.
Therapeutics
The field of therapeutics has an opportunity to incorporate immersive technology as a supplement to established treatment techniques, improving patient outcomes and recovery times.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial
  • Gen X (primary audience)
POPULARITY
Popularity 29%
Activity 56%
Freshness 14%