Sports Event Virtual-Reality Apps

Meta Quest Launches Xtaduym with the Help of VBVR Tech

Meta Quest is launching the new Xtadium platform, which is a virtual reality app that is made with the help of cloud-based tech company VBVR. This allows fans to get an impressive 180-degree perspective of their favorite sporting events. It also has up to 8K viewing quality.

It offers the choice between 8 camera angles and from the promotional video, it seems like it is able to overlay different angles and access statistic updates. Additional features include the option of inviting friends into the metaverse to join accounts and access the same technology. This way, friends are able to place themselves next to users in the exact same area and virtually enjoy various sports games together.

Image Credit: Meta

Virtual Reality Sports Viewing
The launch of Xtadium offers an opportunity for sporting event companies to utilize virtual reality technology in giving fans a more immersive event experience.
Cloud-based Virtual Reality
Meta Quest's Xtadium is a major step in cloud-based virtual reality technology and presents a chance for tech companies to develop similar platforms for different industries.
Social Virtual Reality
The addition of friends into the metaverse on Xtadium creates opportunities for social virtual reality experiences among different forms of media and entertainment.

Where This Applies

Sports Industry
Companies in the sporting events industry can experiment with virtual reality technology and the social aspect of event experiences for future events.
Cloud-based Technology Industry
The partnership between Meta Quest and VBVR presents opportunities for future collaborations between cloud-based technology and virtual reality companies for other industries.
Virtual Reality Entertainment Industry
Xtadium's social integration presents an opportunity for virtual reality companies in different forms of entertainment to create similar unique experiences for users.
SCORE
3.6 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, South America, Europe, Asia, Africa
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 27%
Activity 67%
Freshness 15%