Trend cluster
Category

Ironic
Gaming

Digital culture is reflected in offline board game concepts.

Internet-Based Card GamesPixelated Solitare SetsPredictive Search Board Games8-Bit Board GamesSubtle Programming Board Games

Trend

What is the Ironic Gaming trend?

Ironic Gaming: Innovative offline board game concepts that reference a pervasive digital culture are beginning to emerge in the entertainment realm. Without literal digital components, such offline activities suggest that even when unplugged, consumers are largely defined by the online culture that they are embedded in.

Trend themes

Themes within the Ironic Gaming trend

Three behaviours holding the trend together
01

Offline Games Mirror Digital Culture

As our lives become more digital, offline gaming experiences are being designed to reflect that culture.

02

Gamification of Education

Board games that subtly teach valuable skills like coding are becoming increasingly popular among parents and educators alike.

03

Internet-Inspired Gaming

Card and board games that incorporate aspects of internet culture like predictive search and linked articles are becoming more common.

Industry implications

What the Ironic Gaming trend means for industry

Where the trend changes the playbook
For

Toy and Game Industry

Manufacturers can create gaming experiences that meet the growing need for offline technology.

For

Tech Education Industry

Educators can develop new board game concepts that teach valuable technology skills and concepts.

For

Entertainment and Media Industry

Brands can create games that appeal to the current digital culture and generation of people who grew up playing video games.

Workshop question

What relationship, if any, does your brand have with Internet Culture?

Trend signals

Trend signals for Ironic Gaming

Trend score 2.4 out of 10, from popularity 36%, activity 28%, freshness 8%.

Popularity36%
Activity28%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America