Trend cluster
Category

Culinary
Gaming

Food-centered games open up family discussions about eating.

Barbecue Board GamesEducational Culinary Board GamesTaco-Inspired Card GamesSandwich-Building Card GamesInclusive Culinary Kits

Trend

What is the Culinary Gaming trend?

Culinary Gaming: As modern parents seek to educate their children in terms of food literacy, cooking-centered card and games that highlight healthy eating choices and meal preparation routines are beginning to emerge. In addition to teaching children valuable life skills, such games provide an educational activity for families to participate in together that doesn't involve digital means.

Trend themes

Themes within the Culinary Gaming trend

Three behaviours holding the trend together
01

Food Literacy Games

Educational games that highlight healthy eating choices and meal preparation routines are becoming popular, seeking to educate children about food literacy.

02

Inclusive Culinary Kits

Innovative culinary services target tweens and children, improving their culinary skills and awareness of nutrition and socialization.

03

Mystery Box Cooking Games

Educational culinary games and board games are modeled after mystery ingredient box cooking competitions, inspiring a generation of young chefs and cooking enthusiasts.

Industry implications

What the Culinary Gaming trend means for industry

Where the trend changes the playbook
For

Board Games

Board games are evolving to educate children about nutrition and cooking skills in interactive ways.

For

Food & Beverage

Innovative culinary services and games offer opportunities for businesses in the food and beverage industry to reach new audiences and promote healthy eating.

For

Education Technology

Online food learning platforms using technology such as apps, games, and interactive instruction are an area of development and growth.

Workshop question

How can you gamify education around your industry to become more accessible to new consumers?

Trend signals

Trend signals for Culinary Gaming

Trend score 2.8 out of 10, from popularity 44%, activity 32%, freshness 8%.

Popularity44%
Activity32%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
South America