Trend cluster
Category

Branded
Arcade

Brands engage consumers through campaign-boosting gaming apps.

AR Easter Egg GamesPromotional AR Kids GamesGamified Rewards ProgramsPromotional QSR Guacamole Games

Trend

What is the Branded Arcade trend?

Branded Arcade: In creating branded gaming content that captivates consumers, brands can leverage the habits of individuals that already make up a large portion of smartphone usage. Brand-driven, arcade-style gaming apps can serve as inventive instigators of formative interactions between consumers and the company's products or services.

Trend themes

Themes within the Branded Arcade trend

Three behaviours holding the trend together
01

Branded Gaming Apps

Designing arcade-style gaming apps that captivate consumers and promote brand interactions.

02

Gamification of Loyalty Programs

Incorporating interactive and gamified features into traditional loyalty programs for enhanced consumer engagement.

03

Augmented Reality Games

Developing mobile games that offer AR technology and immersive gameplay for enhanced user experience.

Industry implications

What the Branded Arcade trend means for industry

Where the trend changes the playbook
For

Quick Service Restaurant (QSR)

QSRs can develop gamified rewards programs and promotional games that offer discounts on food and create engaging experiences for customers.

For

Movie and Entertainment Industry

The movie and entertainment industry can promote new releases by creating AR-based games that offer fans fun and interactive ways to engage with their favorite characters.

For

Real Estate and Property Development

Real estate and property development companies can create interactive AR-based scavenger hunts, making it fun and engaging for families and children to explore their properties and communities.

Workshop question

What is an adjacent daily activity your customer engages in that you could leverage, and how?

Trend signals

Trend signals for Branded Arcade

Trend score 2.9 out of 10, from popularity 42%, activity 38%, freshness 8%.

Popularity42%
Activity38%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific