Trend cluster
Category

Experiential
Campus

Potential students are recruited with interactive campus tours.

Immersive Online Campus ToursGamified Campus ToursVirtual Reality Campus ToursHistoric University Tour Apps

Trend

What is the Experiential Campus trend?

Experiential Campus: Colleges attempt to recruit more students through high-tech, experiential and interactive campus visits. Incorporating familiar aspects of modern Gen Z and Millennial lifestyles such as virtual reality and sensory immersion, the short attention spans of next-generation students are captivated, making for a memorable first impression. This shift in post-secondary recruitment tactics suggest that educational facilities are focusing on intertwining the importance of education with on-campus college lifestyle.

Trend themes

Themes within the Experiential Campus trend

Three behaviours holding the trend together
01

Experiential Campus Tours

Colleges are using high-tech, experiential and interactive campus visits to attract next-generation students, creating memorable first impressions through virtual reality and sensory immersion.

02

Immersive Online Tours

Institutions like Princeton are offering immersive online campus tours, giving potential students the option to experience the university campus in a way that could actually be more comprehensive than in-person tours.

03

Gamified Campus Tours

Post-secondary institutions like Washington State University (WSU) are using gamified tactics to connect with a new generation of students, engaging prospective students through Pokémon GO-integrated tours.

Industry implications

What the Experiential Campus trend means for industry

Where the trend changes the playbook
For

Education

Educational facilities are focusing on intertwining the importance of education with on-campus college lifestyle to attract next-generation students.

For

Virtual Reality

The use of virtual reality in campus tours can create a unique and immersive experience that could be a disruptive innovation opportunity for the virtual reality industry.

For

Tourism

Institutions offering virtual reality and gamified campus tours could lead to opportunities in the tourism industry, as these tours become a more popular way for prospective students to experience campuses remotely.

Workshop question

In what way can your brand utilize technology to offer experiential demonstrations?

Trend signals

Trend signals for Experiential Campus

Trend score 2.4 out of 10, from popularity 38%, activity 26%, freshness 8%.

Popularity38%
Activity26%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific