Gamifying Education

Next generation students perfer post-secondary courses that gamify learning

Implications - Comparable to e-commerce shopping versus brick and mortar retail; post-secondary educational facilities now seek to provide unique tech-incorporated classes that encourage practical learning instead of online courses. Tech-savvy Gen Z and Millennial demographics are able to better resonate and retain their focus for higher education when the classes cater to their plugged-in lifestyles. This shift in college and university classes showcases the importance of technological evolution in various industries.
Workshop Question - How important is gamification in your workplace? What does your company do to increase productivity?

Trend Themes

  1. Gamified Education — Post-secondary institutions are incorporating unique tech-incorporated classes that encourage practical learning and cater to the plugged-in lifestyles of tech-savvy Gen Z and Millennial demographics, showcasing the importance of technological evolution in the education industry.
  2. Wearable Fitness Tracking — Oral Roberts University's physical fitness curriculum requiring students to walk 10,000 steps daily as measured by a FitBit wearable technology device represents an opportunity for fitness and education industries to incentivize students and consumers through technology.
  3. Virtual and Augmented Reality Education — Cogswell Polytechnical College's one-year certificate teaching students about virtual and augmented reality illustrates an opportunity for engineering, media art, and game programs to incorporate it as a specialized field surrounding technical industry.

Industry Implications

  1. Education — Gamified education and virtual and augmented reality presents opportunities to enhance practical learning for students and technological advancements in the field.
  2. Fitness — Wearable fitness tracking device incentives can be employed to encourage individuals to engage in healthy habits by integrating technology into the fitness industry.
  3. Gaming — Gaming festivals and viral game college courses showcase opportunities to integrate innovative technology such as motion sensors, VR platforms in the entertainment sector.
2.7
Score
Popularity
Activity
Freshness
Patterns
Megatrends
5 Featured, 43 Examples:
95,603 Total Clicks
Date Range:
May 15 — Aug 16
Trending:
Mild

Featured Examples

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