Gamified Campus Tours

This University Incorporated Pokémon GO into Its Campus Tours

Washington State University (WSU) Tri-Cities recently incorporated Pokémon GO into its campus tours as a way to improve engagement among prospective students. Not only does the new initiative add an digital element to the tour, but it also captures the attention of youth who might otherwise see Universities as out of touch with the current generation of students.

The Pokémon GO-integrated tours will be available for the university's north Richland campus, which is situated along the Columbia River. In addition to a tour of the campus' many facilities, prospective students will also be able to visit 15 different Pokéstops and two of the school's designated Pokémon gyms. The university is even adding extra time to its tours in order to give visitors time to explore the campus in search of the virtual creatures.

By incorporating Pokémon GO into its campus tours, WSU Tri-Cities demonstrates how post-secondary institutions can connect with a new generation of students.

Gamified Campus Tours
Incorporating popular games like Pokémon GO into campus tours to improve engagement among prospective students.
Digital Campus Tours
Using digital elements to enhance traditional campus tours and create lasting impressions on prospective students.
Youth-oriented Marketing
Adopting marketing strategies that specifically target the attention of youth to increase engagement and interest in higher education.

Where This Applies

Higher Education
Post-secondary institutions can adopt digital strategies like gamified tours to engage with prospective students in more relevant ways.
Mobile Gaming
Opportunities for game developers to partner with higher education institutions to create branded games that promote engagement and awareness of campus facilities.
Marketing and Advertising
Marketing agencies can provide expertise on youth-oriented strategies and help institutions create memorable and engaging experiences during campus tours.
SCORE
1.8 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 28%
Activity 17%
Freshness 8%

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