Trend cluster
Category

Tracking
Playtime

Toys that encourage physical play integrate a monitoring component for parents.

Children's Stationary Bike ToysBluetooth Boxing Glove GamesInteractive Digital PlaymatsAR Car Playsets

Trend

What is the Tracking Playtime trend?

Tracking Playtime: The youth generation is more engaged with their devices than any generation before them. This creates concern among parents for their children's physical well being; as a response, toys that encourage physical play are integrating a monitoring component. The gamification component appeals to digital-age children, while tracking alleviates the concerns of parents.

Trend themes

Themes within the Tracking Playtime trend

Three behaviours holding the trend together
01

Connected Play

Toys and games that incorporate digital connectivity through hardware or software for kids to play with, while opening up new opportunities for parents to monitor and engage with playtime.

02

Augmented Reality (AR)

Innovations in AR technology that enable digital experiences blended with physical objects creating immersive, creative play and innovative educational opportunities.

03

Physical Gamification

A combination of physical activities and gamification that make use of digital connectivity to encourage interactive play and healthy physical activity for children.

Industry implications

What the Tracking Playtime trend means for industry

Where the trend changes the playbook
For

Toy Industry

Combining traditional toys with modern technology-driven solutions can create highly immersive play that maximizes children's physical and cognitive development.

For

Fitness Industry

Wearable technology and gamification in workouts can create an immersive and fun environment to encourage healthy lifestyle habits.

For

Education Industry

AR technology and other gamified learning experience can be integrated with traditional educational systems to create a more engaging and effective way of learning.

Workshop question

How can your product both solve a problem and educate customers?

Trend signals

Trend signals for Tracking Playtime

Trend score 4.5 out of 10, from popularity 70%, activity 56%, freshness 8%.

Popularity70%
Activity56%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe