Trend cluster
Category

Sponsorship
Gaming

Brands find a new consumer demographic in the video game community.

Pizza Chain Gaming SponsorshipsAuto Brand eSports PartnershipseSports Beer SponsorshipsEnergy Drink eSports LabseSports Grooming Partnerships

Trend

What is the Sponsorship Gaming trend?

Sponsorship Gaming: Seeking a new audience, brands are sponsoring events and launches within the video game industry. This signifies a rising interest in Gen Z and Millennials as these groups gain an increase in spending power. Coinciding with the surge of public gaming functions, as well as the growth of the gamer community by way of phenomena like Pokemon Go, this shift shows the power in fast adaptability to consumer growth.

Trend themes

Themes within the Sponsorship Gaming trend

Three behaviours holding the trend together
01

Brand Sponsorship in eSports

Major brands are starting to sponsor eSports events, tournaments and gamers to reach younger audiences.

02

Interactive Marketing Campaigns with Gaming

Brands like Bud Light are creating interactive marketing campaigns to connect with eSports fans and followers.

03

eSports Brand Partnerships

Companies like Gillette and BMW are partnering with eSports athletes or events to reach Millennial audiences and expand their brand reach.

Industry implications

What the Sponsorship Gaming trend means for industry

Where the trend changes the playbook
For

Consumer Goods

Opportunities for consumer goods companies to expand their reach by partnering with eSports events, gamers and athletes.

For

Gaming

Gaming industry companies can benefit from the growth of eSports by hosting tournaments, partnering with brands and creating interactive experiences.

For

Sports Marketing

Sports marketing companies can find opportunities to work with eSports events, athletes, and gamers to reach a younger audience.

Workshop question

How can your brand adapt to fast-changing consumer habits and preferences?

Trend signals

Trend signals for Sponsorship Gaming

Trend score 3.1 out of 10, from popularity 51%, activity 34%, freshness 8%.

Popularity51%
Activity34%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific