Trend cluster
Category

Gamified
Onboarding

Employers take a lighthearted approach to training and recruiting.

Gamified Training ProgramsRailway Recruiting SimulatorsRapper-Guided Training VideosGamified Recruitment Apps

Trend

What is the Gamified Onboarding trend?

Gamified Onboarding: As work and life become more and more integrated, employers are searching for unique recruiting, onboarding and training processes to engage their teams. Whether it's by injecting pop cultural references, or gamifying the experience itself, these innovations point towards a strengthening of internal corporate cultures to better reflect the interests of Millennials in the workforce.

Trend themes

Themes within the Gamified Onboarding trend

Three behaviours holding the trend together
01

Gamified Training Programs

Employers are creating interactive game-like onboarding training to engage young staff.

02

Virtual Reality Training

Employers are using virtual reality to create effective and realistic training sessions for potential hires and new recruits.

03

Gamification of Recruitment

Gamified recruitment apps are providing a more streamlined platform and an effective avenue for employers to find the right fits.

Industry implications

What the Gamified Onboarding trend means for industry

Where the trend changes the playbook
For

Human Resources

HR professionals can incorporate gamified training programs and virtual reality into their employee onboarding and training processes.

For

Technology

Technology companies can develop gamified recruitment apps and virtual reality training tools for other industries to use.

For

Retail

Retail companies can use gamification and virtual reality to create engaging training experiences for employees and potential hires.

Workshop question

Considering your internal work culture, what new ways can you gamify your training to be more engaging and rewarding?

Trend signals

Trend signals for Gamified Onboarding

Trend score 3.1 out of 10, from popularity 51%, activity 35%, freshness 8%.

Popularity51%
Activity35%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific