Railway Recruiting Simulators

Deutsche Bahn's Employee Training Program is VR-Powered

Railway and transportation company Deutsche Bahn recently launched a VR-powered recruiting program that takes potential employees through realistic work simulators -- offering an array of on-the-job scenarios. This immersive recruitment program is not only an ideal way to handpick the most qualified hires but is also beneficial for effective training sessions.

Using 3D virtual reality videos, Deutsche Bahn lets new recruits experience a day in the life of a train drivers, electricians and other railway specialists. Each of the company's potential hires is fitted with a pair of VR googles that take them on a train ride or train repair session. An example of a realistic simulator includes a virtual inspection of the underside of a train.

No longer limited to entertainment and gaming, virtual reality is becoming a powerful training tool for both employers and educators.

Virtual Reality Training
The use of VR-powered training simulators allows for immersive and realistic experiences that help in recruiting and effective training sessions.
Immersive Recruitment Programs
Companies like Deutsche Bahn are leveraging VR technology to create engaging and realistic recruitment programs that help identify the most qualified hires.
Expanding Applications of Virtual Reality
Virtual reality is no longer limited to entertainment and gaming, as it is proving to be a valuable tool for training and education.

Sectors Adopting This

Transportation
VR-powered recruitment and training programs can significantly benefit the transportation industry by providing realistic training scenarios for potential hires.
Education
The educational sector can explore the use of virtual reality to create immersive and interactive learning experiences for students.
Human Resources
Virtual reality recruitment programs offer new opportunities for HR departments to assess candidates' skills and suitability for specific roles.
SCORE
2.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 41%
Activity 38%
Freshness 8%