Virtual Bike Race Technology

VeloReality's Indoor Cycling Videos Let Riders Race in Cold Weather

If you are an avid cyclist but are struggling to train in snowy or overly-cold weather conditions, this technologically advanced indoor cycling equipment is a big help in the off season. VeloReality utilizes virtual reality and cycling videos to help cyclists race each other without having to leave the house. The VRide Multi connects bikers to a digital network so riders can enjoy the sense of camaraderie and competition even in poor weather conditions.

The VRide Multi product builds on VeloReality's indoor cycling software and HD video platform. Users plug in the VeloReality USB stick into their training bicycle and load the Europe-wide map showing other users. A variety of training courses are available, which allow you to fast-forward the video to the current position of another rider so you can ride beside each other or race.

Virtual Reality Cycling Videos
There will be an increased demand for more realistic indoor training experiences in the cycling industry.
Digital Connectivity for Cyclists
Cycling technology will continue to be developed to provide more opportunities for users to train together, regardless of physical location.
Indoor Cycling Software and HD Video
The development and adoption of indoor cycling software and HD video will continue to grow as more people are looking for new and convenient ways to exercise.

Who This Affects Most

Cycling Industry
The cycling industry has the opportunity to develop innovative and immersive training solutions for people who want to bike indoors.
Virtual Reality Industry
The virtual reality industry can create more applications and opportunities for people to experience virtual training programs in different disciplines.
Fitness Technology Industry
The fitness technology industry can design and produce more equipment and technologies that connect users digitally and enhances their training experiences.
SCORE
4.7 out of 10
GENDER
90% Men10% Women
MARKETTop markets: Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 55%
Activity 77%
Freshness 8%

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