Trend cluster
Category

Interactive Out
of Home

Branded transit stops capture attention from bored commuters.

People-Warming OvensGaming Bus StopsSunscreen-Dispensing SignageBookworm Bus SheltersPublic Waiting Rooms

Trend

What is the Interactive Out of Home trend?

Interactive Out of Home: Bus stop advertisements now comprise more attention-grabbing branding than ever before. However, it’s not just about advertising—it’s about drawing in the consumer any way possible during this optimal time when boredom is heightened. For the anxiously waiting commuter, bus stop branding that asks them to relax on a sofa, read a book or “save a life” offers a welcome reprieve from watch-checking, foot-tapping and general irritability spawning from impatience.

Trend themes

Themes within the Interactive Out of Home trend

Three behaviours holding the trend together
01

Interactive Advertising

Interactive advertising through branded transit stops that offers a welcome reprieve from watch-checking, foot-tapping and general irritability spawning from impatience presents significant disruption opportunities in the advertising industry.

02

Smart Outdoor Displays

Smart outdoor displays equipped with touch-capable digital video screens, like Yahoo's bus shelters, that include interactive games, trivia, and other digital activities, offer disruption opportunities in the interactive entertainment industry.

03

Smart Out Of Home Transit Advertising

Smart OOH transit advertising campaigns, like SunSmart Australia's, that focus on preventative measures through the use of dispensers of the protective epidermal lotion, offer disruption opportunities in both the OOH advertising and eco-friendly industries.

Industry implications

What the Interactive Out of Home trend means for industry

Where the trend changes the playbook
For

Transit and Out-of-Home Advertising

As transit and out-of-home advertising continues to become more interactive and engaging, there is a significant opportunity for brands to expand and innovate their creative campaigns within the industry.

For

Digital Entertainment

The integration of digital games and interactive entertainment into outdoor displays presents significant opportunities for companies in the gaming industry to reach new audiences beyond their typical mediums.

For

Health and Wellness Coaching

Companies looking to capitalize on the increasing interest in health and wellness can leverage new technologies, such as Autom the dietary coaching robot, to provide users with personal and easily accessible coaching options.

Trend signals

Trend signals for Interactive Out of Home

Trend score 4.1 out of 10, from popularity 68%, activity 48%, freshness 8%.

Popularity68%
Activity48%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific