Trend cluster
Category

Adjacent
Gamification

The popular marketing strategy sees games with a loose tie to the product.

Game-Embedded Pizza BoxesCinematic Makeup Trivia GamesGamified Batting PracticesGamified Marathon Events

Trend

What is the Adjacent Gamification trend?

Adjacent Gamification: Though gamification is often touted as the premier strategy for targeting Millennials and Generation Z, both generations are still likely to have an adverse reaction to marketing, no matter how much fun it is to interact with. Adjacent gamification adds an element of authenticity to battle this big-brand skepticism by placing less emphasis on the brand or product.

Trend themes

Themes within the Adjacent Gamification trend

Three behaviours holding the trend together
01

Adjacent Gamification

Marketing strategy adds authenticity by placing less emphasis on the brand or product.

02

Gamified Advertising

Companies creating games around their products and services as a fun and interactive way to engage with consumers.

03

Mobile & Interactive Gaming

Mobile gaming platform grows as more brands design mobile game apps to attract new customers.

Industry implications

What the Adjacent Gamification trend means for industry

Where the trend changes the playbook
For

Advertising

Adjacent gamification strategy can help advertisers/authentic brand experiences that attract hard-to-reach consumers.

For

Gaming Industry

Interest in mobile gaming gives opportunities for designers and developers to create mobile games that attract brand collaboration.

For

Sporting Goods & Fitness

Fitness companies can create interactive gamified challenges to always engage customers and offer rewards.

Workshop question

How can you make your marketing seem less like marketing to accommodate the need for authenticity?

Trend signals

Trend signals for Adjacent Gamification

Trend score 4.8 out of 10, from popularity 72%, activity 64%, freshness 8%.

Popularity72%
Activity64%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America