Gamers revert to mundane roleplay
Implications - The rise of virtual simulation in gaming has evolved to new heights with controller-less consoles and innovations that place players as far into a game as possible, but the advancements have brought about a new level of apathy that's showing up in new games, which simulate the mundane nature of real life.
Trend Themes
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Death-simulating Games — 'DayZ' demonstrates that gaming simulation can blur the player's moral compass, suggesting an opportunity for the development of games that scrutinize societal values and morality.
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Sarcastic Appliance Sim Games — 'Robot Vacuum Simulator 2013' proves that clever humor and sarcasm can elevate subpar games, offering opportunities for new games in emerging markets.
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Recreational Virtual Reality — New applications of gamification technology, such as the 'Disunion' and 'Always Sometimes Monsters' games, suggest opportunities for the development of psychological immersive training, educational, and behavioral tools.
Industry Implications
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Gaming Industry — With diverse and dynamic expressions of gaming, the gaming industry is expanding demand and providing opportunities for exploration.
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Virtual Reality Industry — Virtual reality, as showcased in the 'Disunion' and 'Robot Vacuum Simulator 2013' games, has vast implications in the gaming, entertainment, hospitality, and healthcare sectors among others.
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Educational and Training Industry — Gamification tools such as 'Always Sometimes Monsters' suggest a new way of educating and training people using interactive activities that mimic real-life scenarios, opening possibilities for higher education and community outreach.