Computer Controlling Bracelets

These Computer Commanding Bracelets are from Thalmic Labs

These wearable computers from Thalmic Labs allow the user to swipe and control computers with a single swipe of your arm. The 'MYO' bracelets, created by Thalmic Labs, can measure the nerve and muscle movements of the user to perform computer tasks instantly.

The futuristic bracelet creates an instantaneous way to interact with computers in your office or home environment. The device can be used to edit video games, phones and many other digital products. The MYO has been created as a one size fits all shape to fit every arm. The bracelet uses bluetooth 4.0 technology to allow you to effortlessly interact with multiple devices.

The MYO is the latest in wearable computer technology that fuses human and computer based functions together. It's exciting to see where this new design will lead us.



Photo Credits: designboom

Wearable Technology
The rise of wearable computers offers the opportunity for businesses to develop innovative products for industries.
Gesture-controlled Devices
With the expansion of gesture-controlled technology, there may be new opportunities for businesses to create innovative products such as fitness trackers.
Integration of Biometrics
As biometric technology continues to grow, businesses may have opportunities to integrate it into wearable devices to increase security and efficiency.

Sectors Adopting This

Technology
As wearable technology evolves, opportunities arise for businesses to create innovative products for industries such as healthcare.
Gaming
The MYO bracelet can be used to edit video games, leading to the potential for more immersive experiences and even entirely new genres of video games.
Fitness
The MYO bracelet's gesture-controlled technology could be used to create fitness trackers that offer more accurate measurements and personalized training plans.
SCORE
5.9 out of 10
GENDER
90% Men10% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z
  • Gen Alpha
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 72%
Activity 97%
Freshness 8%