Trend cluster
Category

Granular
Gamification

Small tasks are incentivized to push motivation.

Life Goal Productivity ToolsMotivational Task ManagersIncentivized Household Chore AppsTask-Incentivizing Apps

Trend

What is the Granular Gamification trend?

Granular Gamification: Though used in many different ways, gamification is perhaps most useful for consumers when leveraged for small task completion. In the information age, maintaining focus and motivation is more difficult than ever, creating a need for ways to keep consumers interested in the mundane. This is the effect of the mass shift from product to experience, tempering consumer's expectations toward fun and frivolity.

Trend themes

Themes within the Granular Gamification trend

Three behaviours holding the trend together
01

Gamified Productivity

Gamification is being applied to task completion and productivity tools for consumers to help with focus and motivation.

02

Tangible Rewards

Monetary or non-monetary tangible rewards are being used to incentivize consumers to complete mundane tasks and chores.

03

Focus and Goal-Setting Tools

Tools and apps are being designed to help people increase their focus, set goals, and achieve them within a set timeframe.

Industry implications

What the Granular Gamification trend means for industry

Where the trend changes the playbook
For

Productivity and Task Management Software

Developers and creators of productivity and task management software can integrate gamification and tangible reward systems into their platforms to increase user engagement and productivity.

For

Health and Wellness Industry

The health and wellness industry can capitalize on gamification and reward systems to motivate users to exercise, establish habits, and reach health goals.

For

Marketing and Advertising Industry

Marketing and advertising industry professionals can use gamification and reward systems to increase consumer engagement with brands and products.

Workshop question

What is the most rote aspect of consumers' experience with your brand? How would you gamify that aspect?

Trend signals

Trend signals for Granular Gamification

Trend score 3.8 out of 10, from popularity 59%, activity 46%, freshness 8%.

Popularity59%
Activity46%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Asia-Pacific