Wearable Play

Kid-targeted wearables transform playtime into an immersive experience

Implications - As wearable technology becomes adopted by the mainstream, brands have begun targeting younger consumers with devices that promote education, fitness and digital literacy. Wearable toys are another avenue brands can explore in this market, offering children the opportunity to immerse themselves entirely in the act of play. The interactive and transformative properties of such toys not only make sure that play is possible anywhere, but also ensure that children are active agents in the process.
SCORE: 4.4
Mild Top 5 Examples: 8,879 Total Clicks May 14 - Jun 15
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Consumer Insight Topics: LifestyleToysHealthYouthLife-Stages
Superhero Wearable Technology - Disney Playmation Lets Children Immerse Themselves as Favorite Heros
SCORE: 5.6
Warm 2,392 Clicks Pub: Jun 3, 15
Superhero Wearable Technology
Disney Playmation Lets Children Immerse Themselves as Favorite Heros
Disney Playmation is taking wearable technology to a more imaginative level. It’s providing children with costume pieces that immerse them more fully into this comic book world of good and evil.... [More]
Wearable Programming Toys - The DynePods Can Be Used To Create Interactive Programs For Toys
SCORE: 5.1
Mild 2,351 Clicks Pub: Apr 7, 15
Wearable Programming Toys
The DynePods Can Be Used To Create Interactive Programs For Toys
The DynePods are a new series of educational gadgets, launched by MIT graduate and Dynepic co-founder Krissa Watry, that are designed to make playtime more interactive for kids. These devices are... [More]
Active Gaming Wristbands - The PowaBand Encourages Kids to Earn Points from Real-Life Exercise
SCORE: 5.4
Mild 1,665 Clicks Pub: May 15, 15
Active Gaming Wristbands
The PowaBand Encourages Kids to Earn Points from Real-Life Exercise
The Wii and Kinect made great strides in getting video game enthusiasts off of their seats, but check out this smart take on active gaming! Called the PowaBand, this is a wearable gadget for... [More]
Wearable Tactile Toys - Smash-a-Ball is a Wearable Electronic Game for Visually Impaired Kids
SCORE: 2.8
Mild 782 Clicks Pub: Apr 7, 15
Wearable Tactile Toys
Smash-a-Ball is a Wearable Electronic Game for Visually Impaired Kids
Nadia Guevara and Pedro Bori, a pair of educational psychologists from Mexico teamed up to create Smash-a-Ball, a wearable toy that fosters cognitive development in children with vision impairments.... [More]
Gamified Children's Fitness Wearables - The First Kids Fitness Tracker Encourages Active Playtime
SCORE: 2
Untested 1,689 Clicks Pub: May 1, 14
Gamified Children's Fitness Wearables
The First Kids Fitness Tracker Encourages Active Playtime
Similar to adult wearables, the first kids fitness tracker lets you know how active your child is being. Introduced by LeapFrog, the ‘fit made fun’ device promotes active play and... [More]