Trend cluster
Category

eSports
Mainstream

Competitive online gaming moves toward the realm of spectator sport.

Massive E-Sports BarsCompetitive Gaming News AppseSports Broadcasting HubseSports Gaming LaundromatsChinese eSports Streaming Platforms

Trend

What is the eSports Mainstream trend?

eSports Mainstream: As the audience for competitive online gaming grows, a number of innovative platforms have emerged to serve to connect this fast-growing community. Related to the proliferation of accessible streaming services and a new demand for competitive gaming news, this progression demonstrates the role of Prosumerism in transforming a form of personal entertainment into a spectator sport.

Trend themes

Themes within the eSports Mainstream trend

Three behaviours holding the trend together
01

Growing Demand for Competitive Gaming News and Streaming

As the popularity of competitive online gaming grows, there is a corresponding need for convenient and reliable streaming services and news platforms to serve the gaming community.

02

Partnerships to Bring E-Sports to the Mainstream

Partnerships between e-sports companies and social media platforms such as Facebook have the power to introduce the world to the concept of e-sports and broaden the audience for competitive gaming.

03

Innovations in E-Sports Consumer Experiences

From e-sports gaming laundromats to massive e-sports bars, new and innovative ways of experiencing competitive gaming are emerging to make the spectator experience even more engaging.

Industry implications

What the eSports Mainstream trend means for industry

Where the trend changes the playbook
For

Online Gaming Platforms

As online gaming continues to grow in popularity, competitive gaming platforms that serve the community with reliable streaming and news will remain critical to the industry.

For

Streaming and Social Media Platforms

Social media platforms and streaming services such as Facebook, Twitch, and YouTube are important partners in the e-sports industry, helping to grow the audience for gaming events and making them more accessible.

For

Entertainment and Hospitality Industry

E-sports bars, laundromats, and other innovative venues are introducing gaming experiences to new audiences and offer new opportunities for companies in the entertainment and hospitality sectors.

Workshop question

What part of your industry sees the most passivity from consumers and how can you encourage more active engagement?

Trend signals

Trend signals for eSports Mainstream

Trend score 3.3 out of 10, from popularity 58%, activity 34%, freshness 8%.

Popularity58%
Activity34%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America

Evidence

Examples of the eSports Mainstream trend

6 featured examples from Apr 15 to Aug 8, 2016