Trend cluster
Category

Cuisine
Play

Toy brands utilize food to add intrigue to everyday play.

Edible Chocolate ToysEgg-Spinning Dessert ToysPlayful Food AttachmentsMathematical Measuring Cups

Trend

What is the Cuisine Play trend?

Cuisine Play: Combining play with mealtime activities, toy brands are creating products that encourage users to interact with their food. Providing kids with accessories that transform vegetables and desserts into activities, retailers are helping to transform the way consumers, particularly kids, interact with their daily routine. This showcases how even mundane, household elements can provide fun and entertainment.

Trend themes

Themes within the Cuisine Play trend

Three behaviours holding the trend together
01

Interactive Mealtime Accessories

Toy brands are creating products that encourage users to interact with their food and making mealtime fun and exciting.

02

Edible Toys

Chocolate or dessert-making toys that appeal to kids and enhance creativity during playtime with a gastronomical component.

03

Food-themed 3D Printing

Creating food-themed toys that turn fruits and vegetables into unique and exciting machines and objects.

Industry implications

What the Cuisine Play trend means for industry

Where the trend changes the playbook
For

Toy Industry

The development of innovative and exciting toy concepts that incorporate interactive food accessories, edible characters and 3D printing.

For

Food Industry

Brands may partner with toy companies who are developing edible or food-themed toys to co-brand products for children. This concept may present a different way to market and promote healthy food choices in a creative and entertaining manner.

For

Printing Industry

The open source availability of 3D printing allows companies, even startups, to capitalize on the opportunity to bring whimsical and creative 3D printed toys into the market fostering imagination and creativity during playtime.

Trend signals

Trend signals for Cuisine Play

Trend score 3.8 out of 10, from popularity 56%, activity 51%, freshness 8%.

Popularity56%
Activity51%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific