Trend cluster
Category

Athletic
Projection

Sports fans get an enriched experience with virtual reality tech.

VR-Powered Stadium ExperiencesVirtual Soccer Stadium VisitsVR Soccer BroadcastsVirtual Rugby Training ExperiencesPlayer-Connected Rugby Jerseys

Trend

What is the Athletic Projection trend?

Athletic Projection: Given the increasing inaccessibility of experiencing professional sports in person, brands have begun employing virtual reality technology as a means to enhancing the spectator experience. Whether to show off the luxuries of a stadium's best seats or to provide an on-field perspective, such applications of virtual reality serve to create meaningful experiences between a brand and consumer while offering a feeling of customization that is not otherwise possible for those at home.

Trend themes

Themes within the Athletic Projection trend

Three behaviours holding the trend together
01

Virtual Reality Spectator Experience

Brands are employing virtual reality to enhance spectator experiences and provide meaningful, customizable experiences to fans.

02

Player-Connected Wearable Technology

Wearable technology is being used to allow fans to connect with athletes and experience their emotions and physical sensations.

03

Virtual Reality Broadcasting

VR technology is being utilized to give fans a more immersive experience when it comes to watching live sports.

Industry implications

What the Athletic Projection trend means for industry

Where the trend changes the playbook
For

Sports

Brands are looking to enhance the spectator experience with the use of technology.

For

Wearable Technology

Wearable technology is being used to create emotional and physical connections between athletes and fans.

For

Broadcasting

Virtual reality and other technologies are being employed to elevate the game-watching experience and keep fans engaged.

Trend signals

Trend signals for Athletic Projection

Trend score 3.7 out of 10, from popularity 65%, activity 37%, freshness 8%.

Popularity65%
Activity37%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America