Trend cluster
Category

Gamified
Health

Video games evolve to offer support for mental and physical ailments.

Purposely Lackluster Video GamesFear-Overcoming Video GamesYouth Mental Health AppsGender-Swapping Virtual ExperimentsGamified Breathing Contraptions

Trend

What is the Gamified Health trend?

Gamified Health: As consumers continue to rely further on technology for simple, everyday tasks, developers and healthcare professionals are augmenting treatments with video games that both stimulate and heal. Speaking to a consumer base that responds most actively to dual-purpose tasks, the concept of gameified health is stimulating players into being more aware of bodily health, while at the same time satisfying a want for an interactive, in-home experience. This rise in health-conscious, cost-effective activities supports consumers with limited time and/or resources to effectively fill a gap created by the growing divide between social classes.

Trend themes

Themes within the Gamified Health trend

Three behaviours holding the trend together
01

Gamification of Health

Developers and healthcare professionals are augmenting treatments with video games that both stimulate and heal

02

Health Conscious Cost Effective Activities

Rise in health-conscious, cost-effective activities supports consumers with limited time and/or resources to effectively fill a gap created by the growing divide between social classes

03

Gamification of Therapy

Gamifying therapy to make it more engaging and effective, such as the Nevermind game that helps individuals with deep-seated fears using biofeedback technology

Industry implications

What the Gamified Health trend means for industry

Where the trend changes the playbook
For

Gaming

The use of video games in health and therapy presents opportunities for gaming companies to enter into the healthcare industry

For

Healthcare

Augmenting traditional healthcare methods with technology and gamification can help make treatments more engaging and accessible to a wider range of people

For

Physical Therapy

Developing devices and technologies that gamify physical therapy can make it more engaging and encourage individuals to participate in their own care

Trend signals

Trend signals for Gamified Health

Trend score 3.3 out of 10, from popularity 60%, activity 30%, freshness 8%.

Popularity60%
Activity30%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America