Although many video games rely on people's emotional attachments, ambition and other psychological motivations in order to hook them in, the Nevermind video game focuses solely on the mind to help them get over deep-seeded fears. It accomplishes this by getting players to take on the role of the neuroprober, a sci-fi psychologist who helps trauma patients uncover their most disturbing memories.
What makes the Nevermind video game so realistic is that it monitors the player's heart rate, responding to it as the game goes on. If a person's fear is detected, the screen becomes hazy and shaky until scary situations are increased to the point of failure.
The Nevermind video game was created by Erin Reynolds.