Fear-Overcoming Video Games

The Nevermind Video Game by Erin Reynolds Monitors Heart Rate

Although many video games rely on people's emotional attachments, ambition and other psychological motivations in order to hook them in, the Nevermind video game focuses solely on the mind to help them get over deep-seeded fears. It accomplishes this by getting players to take on the role of the neuroprober, a sci-fi psychologist who helps trauma patients uncover their most disturbing memories.

What makes the Nevermind video game so realistic is that it monitors the player's heart rate, responding to it as the game goes on. If a person's fear is detected, the screen becomes hazy and shaky until scary situations are increased to the point of failure.

The Nevermind video game was created by Erin Reynolds.

Psychological Video Games
Creating video games that focus solely on the mind to help individuals overcome deep-seeded fears.
Real-time Biometric Monitoring
Developing games that monitor players' heart rates and respond accordingly, adding a new level of realism and immersion.
Trauma Therapy Through Gaming
Using video games as a medium for trauma patients to uncover and process their most disturbing memories.

Where This Applies

Video Game Development
Developing innovative video games that leverage psychological motivations and incorporate real-time biometric monitoring.
Healthcare
Integrating video games into trauma therapy to provide a more engaging and immersive approach to treatment.
Wellness Technology
Designing biometric monitoring devices and software for gaming that can track and analyze players' physiological responses in real-time.
SCORE
3.3 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Alpha
  • Gen Z (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 31%
Activity 60%
Freshness 8%