Trend cluster
Category

Digitized
Building

The traditional tactical approach to playtime becomes interactive.

Multifunctional Maker BlocksModular Activity ToysDigitized Stacking GamesLEGO-Compatible Coding Blocks

Trend

What is the Digitized Building trend?

Digitized Building: Toys that are conducive to tactile building activities improve motor skills and spatial understanding. Updating these for the increasing necessity of digital skills means adding an interactive component. This increases the engagement of the toys, while also contributing to the development necessary in the digital age.

Trend themes

Themes within the Digitized Building trend

Three behaviours holding the trend together
01

Digitized Toy Building

Toy building activities that improve motor skills and spatial understanding have been updated with interactive components to increase engagement and contribute to digital development.

02

Modular Toy Design

Modular toys that can be customized and added to in many ways provide entertainment for children of all ages and promote cognitive and physical development.

03

Digitally Enhanced Stacking Games

Digitally enhanced stacking games that use sensors and NFC-enabled bases create a more immersive and engaging experience.

Industry implications

What the Digitized Building trend means for industry

Where the trend changes the playbook
For

Toy Industry

The toy industry can take advantage of trends in modular design and digitization to develop engaging and educational toys for children.

For

STEM Education

The field of STEM education can leverage the trends in toy design and digitization to create engaging and effective learning experiences for children.

For

Gaming Industry

The gaming industry can explore trends in modular design and digitization to create more immersive and engaging gaming experiences.

Workshop question

How interactive is your current offering? If you made that your core focus, what would change?

Trend signals

Trend signals for Digitized Building

Trend score 3.7 out of 10, from popularity 70%, activity 33%, freshness 8%.

Popularity70%
Activity33%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America
Africa