Digitized Stacking Games

'Beasts of Balance' is Like Jenga with a Digital Twist

Beasts of Balance is a digitally enhanced version of Jenga which challenges players to stack rubber creatures on top of one another.

Users are invited to stack the animal-shaped objects on top of a NFC-enabled base, which is also connected to the game's accompanying app. Each object is equipped with a weight sensor, allowing the base to sense which object has been stacked on what. The game is prompted to create a digital rendering of the stacked animals each time an object is successfully placed on top of another. This digitized stacking game helps construct a more immersive experience through creating a world which brings a unique assemblage of creatures to life.

The digitized experience puts a modern twist on Jenga, through infusing the popular game with a technological twist.

Digitized Stacking Games
Disruptive Innovation Opportunity: Explore the potential of integrating digital elements into traditional stacking games to enhance the gameplay and overall user experience.
Nfc-enabled Interactivity
Disruptive Innovation Opportunity: Develop new applications utilizing Near Field Communication (NFC) technology that enables interactive experiences between physical objects and digital platforms.
Immersive Gameplay
Disruptive Innovation Opportunity: Create immersive gaming experiences by combining physical and digital elements to engage players in unique and captivating ways.

Where This Applies

Toy and Game Industry
Disruptive Innovation Opportunity: Invent and produce innovative toys and games that integrate digital technology to provide enhanced features and interactive experiences.
Technology and Gaming
Disruptive Innovation Opportunity: Explore the potential of combining technology and gaming to create new and exciting forms of entertainment that merge physical and digital worlds.
Mobile App Development
Disruptive Innovation Opportunity: Develop mobile applications that leverage NFC connectivity to enhance the interactivity and functionality of physical objects and games.
SCORE
3.5 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America
GENERATION
  • Gen Alpha
  • Millennial
  • Gen X
  • Gen Z (primary audience)
POPULARITY
Popularity 27%
Activity 69%
Freshness 8%