Trend cluster
Category

Communalized
Play

Hoping to stave off individualism, parents formalize interaction through toys.

Interactive Playtime TeesColossal Coloring PagesMulti-Functioning Activity TablesKiddie 3D CamerasLiteral Baby Grand Pianos

Trend

What is the Communalized Play trend?

Communalized Play: As technology infiltrates childhood more and more, the desire to push children in a more social-centric direction is taking precedent to help stave off the effects of a society heavily focused on individualism. Requiring multiple players, the toys identify a shift from natural socialization to a new reality where child interaction has evolved to require instigation by parents and playtime aids. This notion is actually dual purpose, as it foster relationships between parents that are craved, but rarely started because of a lack of time and purpose.

Trend themes

Themes within the Communalized Play trend

Three behaviours holding the trend together
01

Communal Play

Toys that require multiple players and instigate playtime aids are becoming popular to foster relationships and stave off the effects of a highly individualistic society.

02

Interactive Products

Products that incorporate play into functional items (like interactive T-shirts and tablecloths) are becoming increasingly common among children's toys.

03

High-Tech Playtime

Kids' toys are incorporating new technology that allows for live video talk, interactive 3D imaging, and photo editing capabilities.

Industry implications

What the Communalized Play trend means for industry

Where the trend changes the playbook
For

Toy Industry

Companies creating toys for children could consider incorporating high-tech features or making products that allow for communal play to stay relevant in the market.

For

Home Furnishings Industry

Home furnishings companies could explore creating furniture or decor that incorporates play elements for children, like multi-functional activity tables or interactive tablecloths.

For

Educational Industry

Educational organizations could consider incorporating interactive and high-tech components into lesson plans to keep children engaged in learning and foster a more collaborative learning environment.

Trend signals

Trend signals for Communalized Play

Trend score 2.4 out of 10, from popularity 30%, activity 33%, freshness 8%.

Popularity30%
Activity33%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z (not a primary audience)
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America