Trend cluster
Category

Augmented
Education

AR toys satisfy a need for engaging forms of education.

Augmented Reality Piggy BanksAugmented Reality BlocksAugmented Coloring BooksAugmented LEGO SetsAR Coloring Book Apps

Trend

What is the Augmented Education trend?

Augmented Education: Parents are looking to make the learning experience as interactive as possible for children, which is being acknowledged with augmented reality toys. The information age has resulted in children who are accustomed to tech integration; this shift towards blending physical products with virtual simulations satisfies need for deeper stimulation.

Trend themes

Themes within the Augmented Education trend

Three behaviours holding the trend together
01

AR Toys

With children being accustomed to tech integration, AR toys which blend physical toys with virtual simulations are grabbing the market.

02

Augmented Reality Storybooks

Augmented Reality Storybooks mix traditional storytelling with modern AR technology, bringing books to life in and interactive way.

03

AR Coloring Books and Activities

AR coloring books and activities combine traditional forms of entertainment with virtual technology to create fun and interactive experiences.

Industry implications

What the Augmented Education trend means for industry

Where the trend changes the playbook
For

Education

The education industry can leverage AR technology to create interactive and engaging learning experiences for children.

For

Toys and Games

The toy and games industries can utilize AR technology to enhance traditional physical play and increase customer engagement.

For

Conservation

The conservation industry can leverage AR technology to create interactive education and advocacy experiences to promote awareness about wildlife conservation.

Trend signals

Trend signals for Augmented Education

Trend score 4.8 out of 10, from popularity 73%, activity 61%, freshness 8%.

Popularity73%
Activity61%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America

Evidence

Examples of the Augmented Education trend

7 featured examples from May 6, 2014 to Dec 8, 2015
Augmented Reality Piggy Banks
CategoryLife-Stages

Augmented Reality Piggy Banks

The 'KOGUMA' Piggy Bank Donates to Wildlife Conservation Projects

The educational technology industry can create interactive teaching tools using augmented reality technology to encourage learning outside of the classroom.

Augmented Reality Blocks
CategoryLife-Stages

Augmented Reality Blocks

LEGO Connect Gives Kids 3D Virtual Visuals of Unbuilt Toy Brick Sets

Incorporating augmented reality into toy manufacturing opens up new opportunities for creating interactive and immersive play experiences.

Augmented Coloring Books
CategoryLife-Stages

Augmented Coloring Books

'Crayonpang' Adds Animation and Mobility to Each Colorful Drawing

Augmented coloring books could disrupt the traditional toy and game industry, providing an interactive and exciting new experience for children.

Augmented LEGO Sets
CategoryLife-Stages

Augmented LEGO Sets

LEGO Fusion Blends Technology with Iconic Building Blocks

The toy industry has the opportunity to explore AR and digital-physical hybrid toys to create more innovative and interactive play experiences for children.

AR Coloring Book Apps
CategoryLife-Stages

AR Coloring Book Apps

The Chromville Augmented Reality Learning App Brings Drawings to Life

Augmented reality can be leveraged to change traditional education and bring more interactive and engaging learning experiences to kids and adults alike.

Augmented Gaming Storybooks
CategoryLife-Stages

Augmented Gaming Storybooks

The Playstation 3 Wonderbook Uses AR to Bring Stories to Life

The publishing industry can explore opportunities to create augmented reality storybooks and integrate digital elements into traditional books.

Virtual Building Block Campaigns
CategoryLife-Stages

Virtual Building Block Campaigns

Help the Characters from the LEGO Movie with the Awesome Alliance

Toy companies could utilize campaigns that incorporate augmented reality to innovate and encourage interaction with their products.