Augmented Coloring Books

'Crayonpang' Adds Animation and Mobility to Each Colorful Drawing

This new colorful drawing tool works like an average coloring book, but when paired with the unique Crayonpang app, each drawing is brought to life on the screen. However, the coloring book and app will only bring the colored portion of the drawing to life. For example if there is an image of a horse and a stable but only the horse is colored, the stable will not appear in the Crayonpang app.

This project celebrates the desire for "groundbreaking fun" by giving life to two-dimensional creatures in a three-dimensional world. The playful app takes this creative pastime even further by giving each creature special abilities and powers. This feature creates a game that can be played between other Crayonpang users.

With the hopes of bringing this colorful drawing activity to kids and adults alike, the creators at 'KSEED' have launched a Kickstarter campaign to fund the project.

Augmented Coloring Books
Augmented reality technology can add a new dimension to traditional coloring books and provide new interactive experiences for children.
Interactive Educational Apps
The use of technology in education, such as interactive coloring book apps, can help engage students and enhance their learning.
Gamification of Learning
Gamifying learning through apps like Crayonpang can help make education more enjoyable and increase a child's motivation to learn.

Who This Affects Most

Children's Toys and Games
Augmented coloring books could disrupt the traditional toy and game industry, providing an interactive and exciting new experience for children.
Educational Technology (edtech)
Interactive educational apps like Crayonpang could disrupt the EdTech industry by providing new ways for students to learn through technology.
Mobile App Development
The development of interactive coloring book apps like Crayonpang offers opportunities for innovation and disruption in the mobile app development industry.
SCORE
4.9 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 70%
Activity 70%
Freshness 8%