Trend cluster
Category

Gamified
Decor

A playful spin on furnishings adds a sense of fun to stationary goods.

Hybrid Pool TablesPlayful Conference TablesFoosball Feasting FurniturePinball Machine DesksPing Pong Conference Tables

Trend

What is the Gamified Decor trend?

Gamified Decor: Seeking more convenient methods of play, consumers are turning to furnishings that double as gaming systems. Providing sources of entertainment through convenient household goods, these decor pieces reflect a growing desire to maintain childhood experiences throughout adulthood.

Trend themes

Themes within the Gamified Decor trend

Three behaviours holding the trend together
01

Gamification

The trend of gamification is seen in furnishings that double as gaming systems, providing sources of entertainment through convenient household goods and reflecting a growing desire to maintain childhood experiences throughout adulthood.

02

Dual Purpose Furniture

This trend is reflected in furniture that brings underlying competition to otherwise mundane activities, such as foosball feasting furniture, hybrid pool tables, and ping pong conference tables.

03

Upcycling

This trend is seen in the repurposing of vintage pinball machines into desks that infuse youthful energy into the work environment.

Industry implications

What the Gamified Decor trend means for industry

Where the trend changes the playbook
For

Furniture

The furniture industry can utilize these trends by creating dual-purpose furnishings that incorporate games, unique designs, and repurposed materials to offer playful and functional products.

For

Workplace Innovation

Incorporating play into the workplace can increase engagement and productivity. Business professionals can explore these trends to create innovative workspaces that incorporate elements of fun and play.

For

Entertainment

Businesses within the entertainment industry can consider incorporating these trends into their products, creating unique gaming experiences that integrate furnishings and provide fun for all ages.

Trend signals

Trend signals for Gamified Decor

Trend score 4.0 out of 10, from popularity 54%, activity 56%, freshness 8%.

Popularity54%
Activity56%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific

Evidence

Examples of the Gamified Decor trend

6 featured examples from Jan 9 to Sep 17, 2014