Trend cluster
Category

Projected
Play

Kids' activities integrate projected imagery and visuals for high-tech allure.

Interactive AR ProjectorsHolographic Fishing TechnologyArtistry Teaching ToysIntergalactic Holograph DisplaysInteractive Game Projectors

Trend

What is the Projected Play trend?

Projected Play: No longer reserved for presentations and home entertainment, projections are being adapted into kids activities. Allowing kids to enjoy drawings and cartoons in a more immersive way, these products not only provide a more engaging form of play, but also encourage technological engagement at an early age.

Trend themes

Themes within the Projected Play trend

Three behaviours holding the trend together
01

Interactive Projectors

Using projectors that are interactive turns kids' rooms into playrooms.

02

Holographic Technology

Holographic solutions create immersive, simulated experiences for a variety of activities.

03

AR Projectors

Augmented reality projectors such as the 'Egger' media projector are designed to be more robust and suitable for younger users.

Industry implications

What the Projected Play trend means for industry

Where the trend changes the playbook
For

Toys and Games

Toys and games companies can innovate by moving towards interactive, AR and holographic experiences to create more fun and engaging playtime for children.

For

Education

Education can benefit by incorporating interactive and AR technology in classrooms and lesson plans.

For

Entertainment

Entertainment businesses can explore the world of AR and holographic technology to create immersive experiences for fans.

Trend signals

Trend signals for Projected Play

Trend score 5.6 out of 10, from popularity 84%, activity 76%, freshness 8%.

Popularity84%
Activity76%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific