Trend cluster
Category

Literal Social
Drinking

Establishments encourage interaction with social-aiding accessories.

Battle-Inducing Beer CoastersPaint Class Wine BarsPhone-Trapping Beer Glasses

Trend

What is the Literal Social Drinking trend?

Literal Social Drinking: Socializing is a large aspect of attending bars and consuming alcohol; however, the rise of the digital age signifies a potential decline in real-life socializing. To battle this, many establishments are incorporating pieces to encourage peer-to-peer interactivity. This speaks to a lasting consumer desire to make and maintain human contact.

Trend themes

Themes within the Literal Social Drinking trend

Three behaviours holding the trend together
01

Socializing Accessories

Bars and establishments are incorporating items that encourage interactivity to battle the decline in face-to-face socializing.

02

Offline Interactions

Products and services that encourage people to put down their phones and engage in real-life interactions are gaining traction.

03

Interactive Drinkware

Drinkware that doubles as entertainment or encourages friendly competition is gaining popularity as a way to enhance social experiences.

Industry implications

What the Literal Social Drinking trend means for industry

Where the trend changes the playbook
For

Hospitality

Bars, restaurants, and hotels can incorporate socializing accessories to enhance customer experience and encourage face-to-face interactions.

For

Advertising

Marketing agencies can create innovative products and services that target the digital age by encouraging people to engage in offline interactions.

For

Consumer Goods

Drinkware companies can innovate by creating products that enhance social experiences, such as interactive coasters or drinkware that doubles as entertainment.

Trend signals

Trend signals for Literal Social Drinking

Trend score 3.3 out of 10, from popularity 56%, activity 34%, freshness 8%.

Popularity56%
Activity34%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe