Trend cluster
Category

Gamified
Repellent

Insect repellents add an interactive component for consumer intrigue.

Insect-Killing Origami CraftsMosquito-Repelling Motorcycle GadgetsDisease-Detecting DronesKid-Safe Citronella Stickers

What's Happening

What is the Gamified Repellent trend?

Gamified Repellent: While products like insect repellents provide consumers with a straight-forward method of protection, troublesome application often prevents consumers from adopting such products into their lifestyle. Seeking to make the process more enjoyable, brands are adding components of play and interaction to make repellents more gratifying for the consumer. Integrating repellents into arts and crafts and motorcycle accessories, brands are using unexpected activities to bring an element of surprise and delight to the process. The use of such interactive components suggest a growing consumer need for entertainment, even when it comes to one’s health.

Workshop question

How can your brand enhance the experience of necessary but inconvenient aspects of life?

Trend themes

Themes within the Gamified Repellent trend

Three behaviours holding the trend together
01

Gamification of Health Products

Brands are adding play and interaction to health products to appeal to consumers.

02

Autonomous Technology for Health Monitoring

Technology like drone and gene sequencing is being used for early detection of health issues.

03

Innovative Use of Natural Insect Repellents

Designers are exploring new and compelling ways to use natural repellents for insects.

Industry implications

What the Gamified Repellent trend means for industry

Where the trend changes the playbook
For

Health and Wellness

Innovative and playful methods attract consumers towards health and wellness products.

For

Technology

Autonomous technology is being used for effective prevention and disease control, creating new opportunities in monitoring.

For

Product Design and Development

The innovative use of natural insect repellents opens up new possibilities for designers and brands to create unique products.

Trend signals

Trend signals for Gamified Repellent

Trend score 2.9 out of 10, from popularity 46%, activity 32%, freshness 8%.

Popularity46%
Activity32%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer
Market
North America
Europe
Asia-Pacific
South America
Africa