Trend cluster
Category

Gamified
Proliferation

Brands spread their reach through innovation inspired by Pokémon Go.

Rejuvenating Gamer Care PackagesAnime-Inspired SneakersAnime Gaming TaxisAnime-Themed Fitness AppsGamified Anime Marathons

Trend

What is the Gamified Proliferation trend?

Gamified Proliferation: The continued widespread obsession with Pokémon Go has seen increasing applications for businesses seeking relevant ways to engage new consumers and increase social traction, making the gamified app an ideal co-branding platform to diversify innovation based on a concept that is instantly recognizable to consumers around the world. The pervasive reach of the AR anime app annotates a shift in the physical digital divide towards a more streamlined convergence of technology with everyday life, creating an increasingly integrated reality that brands must learn to navigate.

Trend themes

Themes within the Gamified Proliferation trend

Three behaviours holding the trend together
01

Gamification

Using gamification to increase engagement and social traction for brands by leveraging popular digital games like Pokémon Go.

02

Anime-inspired fitness

Combining anime and fitness to create a new category of interactive events and fitness apps that make exercising more engaging.

03

Anime-inspired products

Using anime characters to create trendy, customized products like sneakers that appeal to fans of both anime and a specific product category.

Industry implications

What the Gamified Proliferation trend means for industry

Where the trend changes the playbook
For

Digital Marketing

Gamification offers opportunities to brands to engage potential customers lured by games like Pokemon Go.

For

Fitness

Anime-inspired fitness activities can drive more public engagement and fitness app usage by bringing more fun to the fitness world.

For

Fashion and Apparel

Anime-inspired fashion products such as sneakers or other personalized items can appeal to anime lovers and sneaker fans.

Workshop question

What pop culture icon or reference would your consumer most strongly identify with?

Trend signals

Trend signals for Gamified Proliferation

Trend score 5.0 out of 10, from popularity 75%, activity 66%, freshness 8%.

Popularity75%
Activity66%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific

Evidence

Examples of the Gamified Proliferation trend

6 featured examples from Jul 12 to Aug 9, 2016