Maternal Gamer Vlogs

This Vlogging Site Carried Out a Study About Pokemon-Induced Labor

Featuring thousands of parenting-related videos, 'Channel Mum' is a vlogging site that offers advice, comfort and "life hacks" for mothers -- and its interesting survey revealed that expecting mothers are using the new 'Pokemon Go' game in a unique way.

The website offers videos that are targeted at expecting mothers as well as mothers of children of all ages -- from newborns to teenagers. The vlogging site collaborates with moms and businesses to create these parenting videos, resulting in a comprehensive archive that covers a variety of different subjects. One of its most interesting studies revealed that 53% of expecting mothers that are fans of the site used the Pokemon Go app to help induce labor.

By putting a playful twist on pre-birth exercises that are proven to help induce labor, this blog post reveals the wide range of influences that Pokemon Go has on not only traditional gamers but also Millennial moms.

Gamification of Pregnancy
There is an opportunity to develop apps and services that use gamification techniques to help expecting mothers with their pregnancy journey.
Influence of Gaming Culture on Parenting
Businesses can explore partnerships with gaming influencers and online communities to tap into the growing market of Millennial moms.
Unconventional Uses of Popular Apps
Entrepreneurs can identify unconventional ways in which popular apps like Pokemon Go can be utilized by target demographics, such as expecting mothers.

Who This Affects Most

Tech and Gaming
Tech companies can develop innovative products and services that cater to the intersection of gaming and parenthood.
Fitness and Wellness
Fitness brands have an opportunity to incorporate gamification elements into their pregnancy-related products to make exercise and labor induction more engaging for expectant mothers.
Parenting and Lifestyle
Parenting companies and vlogging sites can explore partnerships to create content that bridges the gap between gaming culture and modern parenting.
SCORE
2.7 out of 10
GENDER
50% Men50% Women
MARKETTop markets: North America, Europe, Asia
GENERATION
  • Gen Z (primary audience)
  • Gen Alpha (primary audience)
  • Millennial (primary audience)
  • Gen X (primary audience)
POPULARITY
Popularity 26%
Activity 46%
Freshness 8%

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