Trend cluster
Category

Entertaining
Exercise

Fitness is given a fun-focused overhaul for the busy consumer.

Fitness-Encouraging PlaygroundsFull-Body Virtual Gaming (UPDATE)Club-Recreating Exercise FranchisesMusic-Pumping Workout HeadbandsMobile Core Workouts

Trend

What is the Entertaining Exercise trend?

Entertaining Exercise: Consumers are concerned about their health more than ever, which has prompted a number of innovations that focus on delivering a fun experience to get in shape. Using video games and social interaction as a means to entertain, the solutions target younger generations that are accustom to digital means of entertainment.

Trend themes

Themes within the Entertaining Exercise trend

Three behaviours holding the trend together
01

Entertaining Fitness Solutions

Focusing on delivering a fun experience to get in shape by using video games and social interaction.

02

Advanced Workout Gear

Using technology and futuristic materials to enhance the user's exercise experience.

03

Innovative Fitness Playgrounds

Creating an opportunity for children to exercise through innovative play structures and games

Industry implications

What the Entertaining Exercise trend means for industry

Where the trend changes the playbook
For

Fitness technology

Developing advanced gear that integrates technology into exercise equipment

For

Fitness franchises

Offering unique fitness experiences, like a party atmosphere in a club

For

Playground equipment

Designing and manufacturing innovative and dynamic exercise playgrounds for children

Trend signals

Trend signals for Entertaining Exercise

Trend score 2.8 out of 10, from popularity 37%, activity 38%, freshness 8%.

Popularity37%
Activity38%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America