Trend cluster
Category

Edible
Play

Heightening experiences, consumers turn to elements of play that incorporate food.

Edible Blowing BubblesChocolate Egg-Decorating KitsBuilding Block PizzasVegetable Stacking Games

Trend

What is the Edible Play trend?

Edible Play: Enhancing childhood activities with added indulgences, consumers are turning to toys that integrate confectionery goods. Incorporating sweets like chocolate and candy into board games and building blocks, these edible activities reflect a turn toward more playful methods of engagement.

Trend themes

Themes within the Edible Play trend

Three behaviours holding the trend together
01

Playful Foods

Consumers are seeking innovative ways to incorporate playful aspects integral within food-based products, thus leading to the rise of play-inspired food trends.

02

Edible Activities

By encouraging interactions with edible games and toy kits, companies can provide an engaging experience for consumers while elevating the pleasure of snacking.

03

Food Personalization Kits

Artistic and interactive food personalization kits provide a fun and convenient way to create uniquely personalized snacks and edible items.

Industry implications

What the Edible Play trend means for industry

Where the trend changes the playbook
For

Food and Beverage

Edible play innovations can provide an opportunity for the industry to leverage novel and innovative methods to engage consumers and elevate the snacking experience.

For

Toys and Games

Combining food and gaming encourages unconventional methods of consumption and creates immersive experiences around edibles, thus presenting innovative business opportunities to the toy and game industry.

For

Consumer Goods

The concept of personalization has always been crucial in consumer goods. Edible personalization kits provide a unique opportunity to capitalize on this trend with innovative marketing.

Trend signals

Trend signals for Edible Play

Trend score 4.2 out of 10, from popularity 67%, activity 50%, freshness 8%.

Popularity67%
Activity50%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific