Trend cluster
Category

Communal
Gaming

As the popularity of gaming expands, players turn to more communal methods of play.

Media Machine ConsolesCloud-Streamed Videogame SystemsVideo Game TV StationsHolistic Gamer-Friendly SpacesVoice-Activated Entertainment Systems

Trend

What is the Communal Gaming trend?

Communal Gaming: As gamer culture continues to expand with the advancements of technology and online interaction, players are becoming more open and expressive of their gaming habits as a means to connect with a societal emphasis on play. Adding more physical interaction to traditionally private methods of online gaming, high-tech gaming TVs and entertainment systems allows consumers to immerse themselves in fantasy while simultaneously opening up the door for more connected play.

Trend themes

Themes within the Communal Gaming trend

Three behaviours holding the trend together
01

Communal Gaming

As gamer culture continues to expand with the advancements of technology and online interaction, players are becoming more open and expressive of their gaming habits as a means to connect with a societal emphasis on play.

02

Voice-Activated Entertainment Systems

With the new Xbox ONE, the software activates by voice commands, allowing hassle-free control over cable TV, video games, and music libraries at your voice’s command, and recognize users’ faces through Kinect camera for quick login.

03

Cloud-Streamed Videogame Systems

Sony’s announcement of the PlayStation Now cloud gaming system is showing its competitors its power and allowing users who subscribe or rent games access to a library of PlayStation titles, providing access to games on gaming consoles, televisions, and other devices.

Industry implications

What the Communal Gaming trend means for industry

Where the trend changes the playbook
For

Home Entertainment Industry

With gaming technology expanding, players are looking for immersive, communal, and interactive experiences to enhance their gaming experiences, creating disruptive innovation opportunities for companies to provide such experiences at home.

For

Media Industry

Media machine consoles and video game TV stations on which users can purchase music, games, movies, and other media content, as well as access Hulu, Netflix, and YouTube, provide companies with disruptive innovation opportunities to provide cloud and streaming services for games, TV shows, and movies.

For

Technology Industry

Voice-activated entertainment systems and cloud-streamed videogame systems, along with media center consoles and televisions provide disruptive innovation opportunities for companies in the technology industry to develop new products and services that cater to users’ growing demand for seamless and interactive experiences.

Trend signals

Trend signals for Communal Gaming

Trend score 2.4 out of 10, from popularity 47%, activity 18%, freshness 8%.

Popularity47%
Activity18%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific