Trend cluster
Category

Virtual
Wilderness

Virtual reality offers consumers a chance to experience nature.

Nature Walk SimulatorsVR Movie-Making TechniquesImmersive Virtual SafarisVirtual Field Trip Platforms

Trend

What is the Virtual Wilderness trend?

Virtual Wilderness: Consumers interested in nature and wildlife expeditions are turning to virtual reality. This technology not only offers an immersive experience for less cost and commitment than the real thing; it also educates users on the places they are "visiting."

Virtual tourism is increasingly becoming of interest to consumers, and when it comes to outdoor expeditions, it also has the added bonus of serving as a preparation tool in some cases.

Trend themes

Themes within the Virtual Wilderness trend

Three behaviours holding the trend together
01

Virtual Reality Tourism

Virtual reality technology is being used by businesses to offer consumers immersive travel experiences and to inspire them to visit real-life destinations.

02

Immersive Marketing and Advertising

Businesses are using virtual reality and other technologies to create immersive marketing and advertising campaigns that simulate real-world experiences and allow consumers to engage with products in unique ways.

03

Virtual Field Trips

Virtual reality software and other technologies are being developed to offer students and other users the opportunity to take virtual field trips to explore national parks, historical sites, and other destinations.

Industry implications

What the Virtual Wilderness trend means for industry

Where the trend changes the playbook
For

Travel and Tourism

The travel and tourism industry can incorporate virtual reality technology to offer potential customers virtual travel experiences and to inspire them to book real-life trips.

For

Outdoor Gear and Apparel

Outdoor gear and apparel companies can use virtual reality to create immersive marketing campaigns that simulate outdoor experiences and showcase their products in unique ways.

For

Education and Training

Virtual reality and other technologies can be used to create interactive educational experiences, such as virtual field trips, that enhance learning and engagement for students of all ages.

Workshop question

What seemingly unattainable aspiration can your brand make accessible to consumers?

Trend signals

Trend signals for Virtual Wilderness

Trend score 4.1 out of 10, from popularity 72%, activity 43%, freshness 8%.

Popularity72%
Activity43%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America
Africa