Trend cluster
Category

Reciprocal
Play

Children are looking for interactivity and communication from dolls.

Internet-Connected DollsInternet-Connected DollsHug-Sending DollsPlush Storytelling Robots

Trend

What is the Reciprocal Play trend?

Reciprocal Play: Tired of one-sided play, children are demanding more reciprocal action and exchange from their toys. Taking digital integration of toys to the next level, toy brands are responding to this growing expectation for interactivity within entertainment by developing smarter, Internet-enabled versions of classic products.

Trend themes

Themes within the Reciprocal Play trend

Three behaviours holding the trend together
01

Interactivity demand

Children are looking for toys that provide reciprocal action and exchange, and brands are responding with smart, Internet-enabled versions of classic products.

02

Emotional attachment

Creating an emotional attachment with toys, like TROBO, can make learning more enjoyable and help to make it a lifelong pursuit.

03

Real Conversations

Smart toys, such as Hello Barbie and My Friend Cayla that can hold real conversations with children, are becoming an important trend in the toy market.

Industry implications

What the Reciprocal Play trend means for industry

Where the trend changes the playbook
For

Toy Industry

Toy companies that create interactive toys that foster learning and emotional attachment, will be more attractive to parents.

For

Technology Industry

Companies that provide cutting-edge software, speech recognition, and interconnectivity for toys can benefit from high demand in the toy market.

For

Education Industry

Interactive toys that provide educational value can be integrated into educational programs and classrooms to enhance learning experiences for children.

Trend signals

Trend signals for Reciprocal Play

Trend score 3.3 out of 10, from popularity 59%, activity 31%, freshness 8%.

Popularity59%
Activity31%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific