Trend cluster
Category

Pastime
Programming

Simple-to-use programming tools help people dabble in the development world.

Child Coding PlaysetsVersatile Music Developer AppsProgrammable Educational BallsRobotic Learning AppsApp-Creating Apps

Trend

What is the Pastime Programming trend?

Pastime Programming: As programming and coding becomes a more covetable (and in demand) skill, companies respond in kind with training tools and programs to make learning more accessible. With this information being made available earlier on and in easy-to-use formats, consumers are able to play a bigger, more active role in the tech world.

Trend themes

Themes within the Pastime Programming trend

Three behaviours holding the trend together
01

Simplified Programming Tools

As programming and coding becomes a more covetable (and in demand) skill, companies respond in kind with training tools and programs to make learning more accessible.

02

Coding Education Toys

There is a growing trend of tech toys that are designed to introduce coding and programming to children in a low-tech, hands-on manner.

03

Multi-Platform Development Tools

The Universal Music Player app is part of a trend of multi-platform development tools that aim to allow developers to easily create apps that work on various devices.

Industry implications

What the Pastime Programming trend means for industry

Where the trend changes the playbook
For

Education

There is a growing trend of creating toys and tools that make coding and programming more accessible to children and learners.

For

App Development

Development tools and apps, such as Dwnld and Universal Music Player, are empowering people to create and publish apps without the need for advanced coding skills.

For

Toy Industry

Several toy companies are developing toys that introduce programming concepts to children in a fun, hands-on manner.

Trend signals

Trend signals for Pastime Programming

Trend score 3.6 out of 10, from popularity 59%, activity 40%, freshness 8%.

Popularity59%
Activity40%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America
Africa