Trend cluster
Category

Medical
Play

Health devices receive a youthful overhaul to ease medical experiences.

Kid-Friendly Glucose ReadersDiabetes-Teaching TeddiesAmicable Medical ToysHealth-Monitoring Teddy Bears

Trend

What is the Medical Play trend?

Medical Play: Tests and medical check-ups can be quite uncomfortable, particularly for children, prompting a turn toward more playful alternatives. Combining medical devices with traditional children's toys, health brands are seeking to add an element of familiarity to traditional health practices, reflecting a growing emphasis on entertainment and enjoyment, even in areas of health and well-being.

Trend themes

Themes within the Medical Play trend

Three behaviours holding the trend together
01

Playful Medical Devices

Combining medical devices with traditional children's toys to add an element of familiarity to traditional health practices.

02

Anxiety-Reducing Medical Toys

Creating hi-tech and versatile toys that connect to medical equipment and serve as anti-stress companions for young patients.

03

Health-Monitoring Toys

Designing toys equipped with electronics and sensors that track vital signs and provide long-term data on background health stats.

Industry implications

What the Medical Play trend means for industry

Where the trend changes the playbook
For

Medical Devices Industry

Medical devices are being given a more playful design, creating opportunities for innovation and growth in the industry.

For

Toy Industry

There is a growing trend of involving toys in the healthcare experience, opening up opportunities to innovate in the toy industry.

For

Healthcare Industry

The incorporation of play into healthcare experiences is changing the industry, leading to new opportunities to innovate in healthcare.

Trend signals

Trend signals for Medical Play

Trend score 4.2 out of 10, from popularity 68%, activity 49%, freshness 8%.

Popularity68%
Activity49%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific