Trend cluster
Category

Experiential
Education

Beverage education takes on a gamified format to entice consumers.

Boozy Puzzle Solving EventsInteractive Whiskey-Scented BooksInteractive Wine TablesBeer-Based Comic BooksBoozy Beverage Pairing Competitions

Trend

What is the Experiential Education trend?

Experiential Education: Food and beverage education has often taken the form of classes and workshops that speak to a consumer preference for hands-on learning. Many alcohol brands have taken this concept one step further by providing fun, activity-focused events and products. Taking the social aspect of drinking into consideration, these brands are able to cultivate an experience, rather than a lesson.

Trend themes

Themes within the Experiential Education trend

Three behaviours holding the trend together
01

Gamification

Brands are gamifying beverage education to create a more immersive experience for consumers.

02

Interactive Learning

Interactive books and comic books offer a fresh and accessible take on traditional education about beer and spirits.

03

Social Events

Boozy events and competitions provide a space for consumers to interact with each other and learn more about beverages.

Industry implications

What the Experiential Education trend means for industry

Where the trend changes the playbook
For

Hospitality

Hotels, restaurants and bars can create unique and interactive drink pairing events to engage patrons.

For

Alcohol Brands

Alcohol brands can create unique educational tools such as books to educate consumers and build brand affinity.

For

Technology

By incorporating technology into the beverage industry, companies can create new and immersive experiences to attract customers.

Workshop question

How can gamification be leveraged by your brand to increase consumer education around your offering?

Trend signals

Trend signals for Experiential Education

Trend score 3.4 out of 10, from popularity 52%, activity 42%, freshness 8%.

Popularity52%
Activity42%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America