Trend cluster
Category

Social
Petworking

Apps and smart pet games provides play through high-tech convenience.

Cat Selfie-Enabling AppsRandomized Smart Pet ToysColor-Matching Pet GamesColor-Changing Fetch ToysDigitally-Tossed Pet Treats

Trend

What is the Social Petworking trend?

Social Petworking: In an age where time is often limited due to responsibilities of work and family, consumers are looking to more contemporary ways to delegate their tasks more efficiently. Interactive pet apps and tech games that allow dogs and cats to play offers a source of distraction that owners can easily provide without sacrificing time to do it, reflecting the growing demand for features that allow individuals to optimize their time more efficiently.

Trend themes

Themes within the Social Petworking trend

Three behaviours holding the trend together
01

Smart Pet Games

Apps and games that allow pets to play by themselves offer a tech solution to busy pet owners.

02

Connected Pet Products

Pet products that connect to the internet are becoming more popular, from treat dispensers to game consoles.

03

Automated Pet Toys

Pet toys that are intelligent and can react to a pet's actions allow owners to automate playtime with their household companions.

Industry implications

What the Social Petworking trend means for industry

Where the trend changes the playbook
For

Pet Tech

This is an industry that is continually growing and offers a wide range of products to consumers with pets.

For

Smart Home

Pet products that connect to the internet and offer automation align themselves with the smart home industry, which continues to expand.

For

Gaming

Pet toys and games that are interactive and stimulate the mind of a pet are similar to the gaming industry, which opens up partnerships and funding opportunities.

Trend signals

Trend signals for Social Petworking

Trend score 4.5 out of 10, from popularity 76%, activity 53%, freshness 8%.

Popularity76%
Activity53%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific

Evidence

Examples of the Social Petworking trend

6 featured examples from Jun 16, 2013 to Jul 26, 2017