Trend cluster
Category

Crowdfunded
Amusement

Consumers help realize board games that border on experimental.

Creativity-Boosting Card GamesEducational Gang GamesUrban Planning Board GamesSneaker-Inspired Trivia GamesStackable Feline Boardgames

Trend

What is the Crowdfunded Amusement trend?

Crowdfunded Amusement: Crowdfunding has proven to be a logical means of making new and diverse board game concepts a reality. Such projects offer the game designer more freedom, given the lack of brand involvement and the lower level of risk associated with the venture. This progression represents the power of crowdfunding in helping to realize consumer-driven products and services.

Trend themes

Themes within the Crowdfunded Amusement trend

Three behaviours holding the trend together
01

Crowdfunded Gaming

Crowdfunding has proven to be a logical means of making new and diverse board game concepts a reality.

02

Educational Fun Games

Games that educate children in a fun way have become increasingly popular.

03

Sneaker Culture Games

Games revolving around sneaker culture has been a trend in recent years.

Industry implications

What the Crowdfunded Amusement trend means for industry

Where the trend changes the playbook
For

Toy and Game Manufacturing

Companies in this industry can benefit from exploring the use of crowdfunding to test out new ideas and get consumer feedback.

For

Education & Training

Institutions within this industry can develop games that help students learn while having fun.

For

Fashion

Companies in this industry can incorporate sneaker-based trivia games as part of their marketing campaigns and to engage with customers.

Workshop question

How can you leverage crowd-sourcing to tap into consumer desires more accurately?

Trend signals

Trend signals for Crowdfunded Amusement

Trend score 4.1 out of 10, from popularity 63%, activity 52%, freshness 8%.

Popularity63%
Activity52%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific
South America

Evidence

Examples of the Crowdfunded Amusement trend

7 featured examples from Mar 21, 2015 to Jan 6, 2016
Creativity-Boosting Card Games
CategoryLife-Stages

Creativity-Boosting Card Games

This Educational Game Teaches Kids to Think Like Designers

The education technology industry can capitalize on the demand for engaging and educational card games by developing new digital platforms and tools.

Educational Gang Games
CategoryLife-Stages

Educational Gang Games

'The Sky is the Limit' is a Board Game That Explores the Dangers of Gangs

Education industry can leverage innovative board games to teach students about various complex topics.

Urban Planning Board Games
CategoryArt & Design

Urban Planning Board Games

CitiesUP Allows Participants to Buy and Build Neighborhoods

CitiesUP and similar board games offer the board game industry a chance to capitalize on the growing interest in urban planning and real estate.

Sneaker-Inspired Trivia Games
CategoryLife-Stages

Sneaker-Inspired Trivia Games

'The Sneaker Game' is a Fun Activity for Footwear Fanatics

Disruptive Innovation Opportunity: Introduce unique gaming experiences that cater to specific interests, such as sneaker trivia games.

Stackable Feline Boardgames
CategoryLifestyle

Stackable Feline Boardgames

Cat Jenga is the Perfect Pastime for Those Who Simply Adore Cats

The gaming industry can leverage the trend of stackable boardgames by developing new versions of popular games with innovative themes, like animal-themed Jenga sets.

Crowdfunded Engineering Games
CategoryTech

Crowdfunded Engineering Games

The Tesla vs Edison Game Completed a Successful Kickstarter Campaign

This successful kickstarter campaign demonstrates the potential for growth and profitability in the board game industry, especially for creative and educational games.

Conversational Mortality Games
CategoryUnique

Conversational Mortality Games

My Gift of Grace Lets Players Discuss Life and Death Openly

Disruptive innovation opportunity for the gaming industry to create more innovative and thought-provoking games that tackle deep and meaningful subjects.