Trend cluster
Category

Collaborative
Play

Kids’ toys promote cooperative play to encourage positive social engagement.

Cooperative Wizard Board GamesCooperative Dice GamesCooperative Card GamesCooperation-Promoting Board GamesCollaborative Kite Kits

Trend

What is the Collaborative Play trend?

Collaborative Play: Encouraging more social development, parents are turning to elements of play that promote peer-to-peer interaction and problem-solving. Integrating cooperative solutions and group interaction into traditional board games and outdoor activities, these products not only encourage kids to disconnect from technology, but also serve to help build positive social skills at an early age.

Trend themes

Themes within the Collaborative Play trend

Three behaviours holding the trend together
01

Cooperative Play

Parents are turning to elements of play that promote peer-to-peer interaction and problem-solving.

02

Collaborative Board Games

Board games increasingly promote cooperation instead of competition, encouraging friendly play.

03

Customizable Toys

Toys that encourage creativity and customization are becoming more popular among parents who want to reduce screen time.

Industry implications

What the Collaborative Play trend means for industry

Where the trend changes the playbook
For

Toy Manufacturing

Toy manufacturers can design and produce more toys that promote cooperation and collaboration among children.

For

Education

Educators can use cooperative play and games to teach children about teamwork and problem-solving.

For

Technology

Tech companies can create virtual games and activities that promote cooperation and collaboration among children.

Workshop question

How could you encourage betterment in your consumer in a way that's enjoyable to them?

Trend signals

Trend signals for Collaborative Play

Trend score 2.4 out of 10, from popularity 30%, activity 33%, freshness 8%.

Popularity30%
Activity33%
Freshness8%
Audience
50%Men
50%Women
  • Gen Alpha
  • Gen Z
  • Millennial (not a primary audience)
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe