Trend cluster
Category

Battle
Play

Combat-inspired toys cater to youthful males looking to exert aggression.

Authentic-Looking Assassin Toys (UPDATED)Sci-Fi Sword LasersAuthentic Wizard WeaponsGalactic Thumb GamesConfrontational Combat Cyborgs

Trend

What is the Battle Play trend?

Battle Play: With boys often engaging in acts of aggression with others at school or at home, what initially starts out as innocent can easily turn into something unfavorable. As a method to keep potentially hostile tendencies under control, parents are turning to battle-inspired toys like swords and lasers to give boys a more secure way to exert their naturally antagonistic ways. Toys that encourage battling with others reflects a move toward more regulated sources of contentious behavior.

Trend themes

Themes within the Battle Play trend

Three behaviours holding the trend together
01

Rise of Battle-Inspired Toys

Parents are turning to toys that encourage battling with others to give boys a more secure way to exert their naturally antagonistic ways.

02

Authenticity in Fantasy Weapons and Props

Prop makers are creating replicas of fantasy weapons, such as the Assassin’s Creed Hidden Blade, the Hobbit Deluxe Sting Sword, and the Gandalf FX Staff to make fantasy worlds more immersive.

03

Merge of Physical and Virtual Battle Experiences

The Virtual and Terrestrial Battling Robots merge physical and virtual battle experiences, allowing players to continue the fight virtually by plugging in a USB cable and playing with online avatars.

Industry implications

What the Battle Play trend means for industry

Where the trend changes the playbook
For

Toy Industry

The rise of battle-inspired toys shows a growing market for toys that cater to boys' aggressive tendencies.

For

Prop and Costume Industry

The demand for authenticity in fantasy weapons and props offers opportunities for prop makers in film and TV production, cosplay, and LARPing.

For

Gaming Industry

The merger of physical and virtual battle experiences offers possibilities for companies that develop games with physical components like virtual reality or augmented reality games.

Trend signals

Trend signals for Battle Play

Trend score 3.0 out of 10, from popularity 46%, activity 38%, freshness 8%.

Popularity46%
Activity38%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha
  • Gen Z
  • Millennial
  • Gen X (not a primary audience)
  • Boomer (not a primary audience)
Market
North America
Europe
Asia-Pacific