Trend cluster
Category

Academic
Consumption

Satiating a desire to learn, drinking games and products teach lessons.

Topographic Beer Drinking InfographicsFool-Proof Vino BrandingCocktail Chemistry ChartsBoozy Block-Building GamesScientific Drink Sets

Trend

What is the Academic Consumption trend?

Academic Consumption: Perceived as a pastime that negatively affects cognitive function, drinking is being rebranded by products and games that teach palpable lessons while still allowing the drinker to maintain levels of consumption. Catering to college students with education on their minds, the products blend work and play to positively imprint the notion of alcohol consumption on those just coming of legal age to drink.

Trend themes

Themes within the Academic Consumption trend

Three behaviours holding the trend together
01

Education Consumption

Products and games that teach palpable lessons while still allowing the consumer to maintain levels of consumption.

02

Interactive Alcohol Education

Alcohol education through interactive and visually appealing means such as periodic tables and infographics.

03

Recreational Drinking

Reinventing nostalgic games such as Jenga to incorporate recreational drinking in a playful yet competitive style.

Industry implications

What the Academic Consumption trend means for industry

Where the trend changes the playbook
For

Alcohol Industry

Creativity in alcohol production and marketing to cater to younger audiences interested in learning about drinking and its impact.

For

Education Industry

Interactive and gamified education on alcohol consumption to approach the topic in an engaging and thought-provoking manner.

For

Recreational Industry

Reinventing nostalgic games and creating new ones that incorporate recreational drinking in a fun and playful way.

Trend signals

Trend signals for Academic Consumption

Trend score 3.2 out of 10, from popularity 48%, activity 41%, freshness 8%.

Popularity48%
Activity41%
Freshness8%
Audience
70%Men
30%Women
  • Gen Alpha (not a primary audience)
  • Gen Z
  • Millennial
  • Gen X
  • Boomer (not a primary audience)
Market
North America